Steal This Book.
As anyone who knows me is aware, I have a tendency to be kind of an impulsive buyer. This, however, was a carefully planned purchase, right from the start. I had a deep-seated need to know exactly what the deal was going to be with 4th edition. I have a lot of friends who cursed Wizards of the Coast repeatedly (and some with good cause) over the last few months. I was among them. There was so much wild speculation about what would or would not make it into the core rulebooks for the new edition, that it was really difficult to glean any sort of actual truth from any of it. A state of affairs that I’m certain WotC was counting on.
Well, I bought the PHB and read it. My verdict: Not half bad. In fact, I would even say that it is pretty cool.
The core mechanic is the same. Roll a D20, add some stuff, high numbers are good. But the vast majority of the rules beyond that have changed fairly dramatically. It’s still the same game, but the changes that they’ve made, while making character creation and progression almost unrecognizable, point to an interesting trend in what table top role playing is sort of becoming.
There was some talk about dumbing down the game. Making it simpler. This is not 100% accurate. While some things were streamlined (the nice way of saying “simplified”), looking at it, I don’t see any evidence that this is actually an attempt to dumb anything down.
The thing that anyone interested in checking out 4e ought to know, is that this who thing is set up for a particular kind of experience. There’s an aesthetic being promoted here that reflects some sort of group desire. People who play D&D, on the average, have always wanted a “badass” combat-centric system. This is certainly the most combat-centric system I’ve ever seen. It’s really designed to make combat something that’s actually kind of fun to do. I’ve never liked combat in 3.5 nearly as much as I’ve liked all of the other stuff. The actual “role-playing.”
Wizards has acknowledged that gaining a level only ever serves the purpose of making you more able in combat. All of your abilities are designed to make you better at killing stuff. Right. But one of the problems with 3.5 is that some level gains are really lame. Level 7, for instance. No feat. No ability point. Nothing. Just some hitpoints and skill points.
In 4e, every level appears to have meaningful decisions to make. Which is interesting. It makes leveling up kind of an interesting and new thing. It does seem a little munchkiny, at first, but I think in the end, the new mechanics will promote teamwork in a way that 3.5 didn’t. The emphasis on powers means that each player will be able to make meaningful decisions each round.
Like I said, there’s a specific aesthetic that they are going for with this system, but in my opinion, it’s not a bad one.
There are, however, some objections that I have.
The Dragonborn are lame. Really, really lame. They fit even worse than the Warforged did in Eberron.
The PHB does not have Bards, Druids, Barbarians, or Monks. I really always felt that these (especially bards) were standard. These classes are so fundamental to the game, that their absence is palpable. It’s something that leaves a pretty nasty taste in my mouth. I understand that they will be in future installments (a PHB2), but this feels like a pretty big plot to make gamers spend another $34 on another book. However, given that aforementioned emphasis on powers, the class chapter in the book is really big. Each class has its own “spell set” in essence, and it takes up a lot of pages. I just think that they could have included bards at least.
This is a very high magic game. It almost feels like you need a +1 weapon right out of the gate. This is part of the aesthetic that I’ve mentioned. I think the game can work in a lower magic world, but that’s going to require a DM that knows how to adjust the CRs of various encounters.
The 3.5 campaign that we played a couple of years ago ended with five characters at level 12-ish. I only had one magic item and it wasn’t a weapon. So, I’m not used to high magic. I’m much more used to a sort of LOTR feel.
This high magic thing is an aesthetic. You can’t pass a value judgment on it except as an expression of personal taste. I think it can work. I want to play it. I will play it eventually. I think we should give it a chance. The only problem is deciding whether $34 is going to be worth it.







